Development
Timeline. (4 Months)
Costs.
Due to the size of the team and both participants handling the entire process a budget of £15,000 - £20,000 split evenly to cover living costs during development will be required, No new equipment or software will be required either
Minutes
of Meetings.
Alternate
Plans. (Contingency plans)
Revisions.
Due to the simplicity of the game no huge differences have occurred during development
Risk Assessment. Ethnic issues can be
found in the game, any character and his own mind is different, if it has any
offensive text we have to get rid of it and also did it in some way that it
doesn’t offend any ethnic community or anyone itself. Epilepsy issues, while
making a game the most important thing is to provide protection and make advise
if the game can have any epilepsy issues to do it, test have to be done to
could prove this information. After the test are done in the actual game before
it start a text will say if it has any scene or level that could influence any
attack of epilepsy. Also,
any inappropriate moment in the game has to be suitable for kids so if anything
is not appropriate has to be changed and also done again for suitable reasons
Items, Upgrades and HUD (Hearts and torches [Some])
Characters. (Concept/Description)
The Warrior is a bulky melee character who uses a sword and shield or a
great sword, He can take as much damage as he can deal and is the base class of
the game. His gameplay style is easy to pick up giving new players a good entry
point into a genre they may have not played before. His special ability
battle-rage makes all damage taken increase health rather than decease it for a
limited time.
The Wizard is glass cannon capable of putting out very high damage but
has low health and can be taken down in a few hits, His play-style is for the
more experienced players capable of working around his downsides, He spawns
with an alchemy bottle that lets him save excess hearts when he bottle has 3 or
more hearts in it when drunk it provides a damage boost as well as the standard
health regeneration.
The Archer is the most versatile character of the
three, When using a bow the longer an arrow is drawn the more damage it will
do, Daggers are the fastest weapons in the game with a high knock-back stat they
can dominate enemies the drawback being the tide of battle can change quickly
when you are in such close proximity to enemies. The Archers special ability
poisons there weapon for the next hit leading to a strong DoT effect.
















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